On a quick side note: I (and my computer) managed to survive a second try at yoga.
Now on to why you started reading this post in the first place. You were just trying to know how I was going to relate those two topics! These topics may seem to be unrelated but I have come up with a quick little explanation.
During software engineering process you often toss out more code than you finally use in the end. The tossing out can be for various reasons: found a better way, changed the design of other components, not needing the component, redesign, it only was needed once and was really short, combining multiple similar components, etc. I think I remember something about tossing out 70% of the overall code written for a project. Anyway, throwing away and starting over is often a requirement or a good thing.
Knitting has frogging. (No I am not making that term up my non-knitting friends. Need proof: read this). Frogging involves completely starting over or preparing the yarn for a new project. Like with software engineering, frogging happens for a bunch of reasons: mistakes, dropped stitches, deciding that the project does not work with the yarn/needle size, you just don't like the project, need to make the item bigger or smaller, etc.
Summary: Both are hard to do, but it is often for the best.
Welcome to my randomly updated blog about - well lacking any scientific words to describe it - stuff. May or may not be limited to: computer science, knitting, books, movies, or music
Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts
Thursday, August 5, 2010
Friday, July 23, 2010
What's in a name? (Or Notes to Self Regarding Coding)
A couple of months ago (read: end of spring semester), I started writing so code (in java if anyone cares). It all started when I wanted to test some I was considering for my research. Attempting to be smart, I decided I would just write the program for reuse later. Now, that was not my mistake. The mistake was what came next: thinking I would brilliantly name all of my classes really good long descriptive names. My logic being that months later I would easily be able to use the code for the final intended purpose!
I have learned a new lesson: really long names are often just as problematic and did I mention a pain to type? However, I had no problem trying to figure out what was what. I think that was mostly due to the massive comments I left myself too. I have heard the wisdom that descriptive names make the code more "self documenting".
So the question really is: is there a balance between being descriptive and just being silly? Is it better to have names that are only 5-15 characters long? Or is 25+ characters just right or too long? Is it only really long when it gets over 45 characters? (OK I feel like the Goldilocks of programming at the moment...) Does the long names actually make the code less clear?
I have learned a new lesson: really long names are often just as problematic and did I mention a pain to type? However, I had no problem trying to figure out what was what. I think that was mostly due to the massive comments I left myself too. I have heard the wisdom that descriptive names make the code more "self documenting".
So the question really is: is there a balance between being descriptive and just being silly? Is it better to have names that are only 5-15 characters long? Or is 25+ characters just right or too long? Is it only really long when it gets over 45 characters? (OK I feel like the Goldilocks of programming at the moment...) Does the long names actually make the code less clear?
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